Accessibility Statement
Last updated: 8 October 2026
We want the games to be usable by as many workers as possible, including people using screen readers, keyboard navigation or mobile devices.
What we have done
- Semantic headings and section landmarks on game and content pages.
- Accessible labels on icon-only buttons and navigation links.
- Responsive layouts for phone, tablet and desktop.
- Sound effects can be muted entirely.
- Subtitles available for training videos, translated automatically to the player's phone language.
- No content that relies on colour alone to convey scoring outcomes.
Known limitations
- The game board is a graphic; board tile text is described in the on-screen game log rather than as individual image alternatives.
- Embedded video players are provided by a third party and their controls are outside our control.
- Subtitle translations for some videos are machine generated.
Reporting a barrier
If something is hard to use, tell us what page you were on and what happened and we will try to fix it or offer an alternative way to complete the training.
To complete: Add a real accessibility contact email and a target response time (e.g. 5 working days).
Standard we aim for
We aim to meet WCAG 2.2 level AA. This statement reflects our own testing and has not been independently audited.
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